From the developers of 2012’s Deadlight comes a game far more colourful and upbeat than the survival-horror epic that preceded it. Rime is an action-adventure game designed specifically for the PlayStation 4 taking advantage of a day/night cycle to make puzzles more dynamic: certain areas are inaccessible unless a certain shadow falls over them, or unless a shaft of light hits a stone that’ll unlock an area. The game’s creative director has cited the works of Salvador Dali and Giorgio de Chirico as influences on the game’s style, as well as Miyazaki’s Princess Mononoke and Spirited Away as loose influences on the game’s non-verbal narrative.
Playing as a silent boy, you must find a way off the island you’ve been confined to, while simultaneously trying to escape a curse that’s been laid upon you. The art direction and plot falls somewhere between Ico and Journey the prize here isn’t finding a way off the island, it’s finding out about the island in the first place. Rime is a project driven by personal passions and inspirations, and its fluidity in switching from macro to micro is fascinating.
Playing as a silent boy, you must find a way off the island you’ve been confined to, while simultaneously trying to escape a curse that’s been laid upon you. The art direction and plot falls somewhere between Ico and Journey the prize here isn’t finding a way off the island, it’s finding out about the island in the first place. Rime is a project driven by personal passions and inspirations, and its fluidity in switching from macro to micro is fascinating.