Star Wars: Battlefront, Design Director Niklas fegraeus Speak About The Game
You’d have an easier time making the kessel run in less than 12 parsecs than you would discovering deep-diving details on St…
Read moreYou’d have an easier time making the kessel run in less than 12 parsecs than you would discovering deep-diving details on St…
Read moreCan you give us an idea of how big The Witcher 3 ’s world is and how dense it is in terms of the towns, villages and events …
Read moreWhat a difference a decade can make. Turn back the clocks and flick back the pages on the calendar and, for the majority of …
Read moreIt’s no secret that The Witcher 3: Wild Hunt has been pegged as one of the year’s most anticipated releases, with massive a…
Read moreDespite numerous delays, the anticipation for Project CARS is still massive. With driving enthusiasts the world over champi…
Read moreAs CEO of Activision Publishing, Eric Hirshberg is in charge of the company’s software strategy, though he wasn’t around fo…
Read moreDominic Matthews of Ninja Theory, the studio behind Heavenly Sword and DmC, talks about making ‘independent triple-A’ PS4 e…
Read more“Why did you not just call it Total Warhammer?” Of all the serious business questions we could have asked about Total War: W…
Read moreBraben has been Working on the elite series since he created it 30 years ago. we caught up with him for a high-level look at…
Read moreHow long has Just Cause 3 been in production? We’ve worked actively on the game for three years, but before that it was a l…
Read moreWhat was the thinking behind putting Type-0 on PS4 rather than Vita? I get asked this question quite often, so I’ll have to…
Read moreThere’s no disputing World Of Tanks ’ wild success on Xbox Live, so it was only a matter of time before it rolled out onto X…
Read moreFive years ago it felt like we could barely move without bumping into a new plastic instrument and a new rhythm action game …
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