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Wolcen: Lords of Mayhem - Complete Overview Gate of Fates - GW



This guide will show all information about Gate of Fates (Passive Skill Tree) in detail.

Comprehensive Gate of Fates Guide



Outline



  • Act I: Map Before Walk.
  • Act II: The Rings Break Down: Inner Ring, the Red.
  • Act III: The Rings Break Down: Inner Ring, the Green.
  • Act IV: The Rings Break Down: Inner Ring, the Purple.
  • Act V: The Rings Break Down: Middle Ring, the Red.
  • Act VI: The Rings Break Down: Middle Ring, the Green.
  • Act VII: The Rings Break Down: Middle Ring, the Purple.
  • Act VIII: The Rings Break Down: Outer Ring, the Red. 
  • Act IX: The Rings Break Down: Outer Ring, the Green.
  • Act X: The Rings Break Down: Outer Ring, the Purple.


Act I: Map Before Walk (Helicopter View of Gate of Fates)



  1. Old name in Early Access = PST (Passive Skill Tree)
  2. 3 rings (Inner / Middle / Outer)
  3. 3 colors (Red / Green / Purple)
  4. Non-linear (Flexible connection)
  5. Can Reset
    In character sheet (press C) >> Reset passive. Not free (use primordial affinity [from Enneract sell])
  6. Same color = Same Shape (in each rings) except Plaguebringer in Outer ring. 
  7. Inner ring = 3 colors & 3 groups (of nodes)
    1 group (class) = 3 subgroup (Left / Middle / Right); 1 subgroup = 8 nodes (1 big + 7 small); 1 group = 3 x 8 = 24 nodes; Inner ring = 3 x 24 =  72 nodes 
  8. Middle ring = 3 colors but 6 groups (of nodes)
    1 group(class) = 3 subgroup (Left / Middle / Right); 1 subgroup = 9 (Left / Right) or 12 nodes (Middle); (9 = 1 big + 1 Middle + 7 small / 12 = 1 big + 11 small); 1 group = (9 x 2) + 12 = 30 nodes; Middle ring = 6 x 30 = 180 nodes
  9. Outer ring = 3 colors but 12 groups (of nodes)
    1 group(class) = 3 subgroup (Left / Middle / Right); 1 subgroup = 5 (Left / Right) or 10 nodes (Middle); (5 = 1 big + 4 small / 10 = 1 big + 9 small); Except Plaguebringer = 12 nodes ( 1 big + 11 small); 1 group = (5 x 2) + 10 = 20 nodes; Outer ring = 12 x 30 = 240 nodes 
  10. Gate of Fates = 72 + 180 + 240 = 492 nodes

Act II: The Rings Break Down: Inner Ring, the Red 





Class: Soldier

  • L1 Heavy Blows + 12% Melee weapon damage / + 12% Critical Hit damage
  • L2 Heavy Blows + 12% Melee weapon damage / + 12% Critical Hit damage
  • L3 Duntless +25 Ferocity
  • L4 Zealous Might + 8% Attack damage / + 6% Critical Hit damage
  • L5 Stylish Execution + 12% Critical Hit damage
  • L6 Deadly + 18% Attack Critical Hit Chance Score
  • L7 Supernatural Insight + 18% Spell Critical Hit Chance Score
  • L8 The Wild Card + 60% Critical Hit Chance Score (Attack & Spell)

  • M1 Quick Draw + 10% Cooldown Reduction for all skills
  • M2 Zealous Might + 8% Attack damage / + 6% Critical Hit damage
  • M3 Pain Resistance Program + 12% All Resistance Score / + 8% Maximum Health
  • M4 Celerity + 6% Move speed
  • M5 Tenacious + 3s Rage conservation time
  • M6 Disciplined + 8% Rage cost Reduction
  • M7 The Heat of Battle + 25 Rage Per Hit taken
  • M8 Disciplined + 8% Rage cost Reduction

  • R1 Capable + 10% Maximum Health / + 4% Rage cost Reduction / + 4% Willpower cost Reduction
  • R2 Capable + 10% Maximum Health / + 4% Rage cost Reduction / + 4% Willpower cost Reduction
  • R3 Unyielding + 25 Toughness
  • R4 Pain Resistance Program + 12% All Resistance Score / + 8% Maximum Health
  • R5 Stalwart + 12% to All Resistance Score / + 12% Health regeneration
  • R6 Enduring + 10% Maximum Health / + 12% Health regeneration
  • R7 Chemically EmpoweRed Skin + 12% Status Ailment Resistance Score / + 12% Health regeneration
  • R8 Second Wind when Under 30% of Max Health, gain BURST of Health regeneration

Act III: The Rings Break Down: Inner Ring, the Green 





Class: Sentinel

  • L1 Refined Technique + 15% all Projectiles damage / + 15% Melee weapon damage
  • L2 Refined Technique + 15% all Projectiles damage / + 15% Melee weapon damage
  • L3 Nimble + 25 Agility
  • L4 Precise Strikes + 8% Attack damage / + 9% Critical Hit Chance Score
  • L5 Celerity + 6% Move speed
  • L6 Quick-Minded + 18% Spell casting speed Score
  • L7 Blitz Fighting + 18% Attack speed Score
  • L8 Backline Raider + 50% Attack speed Score / + 50% Spell Casting speed Score

  • M1 Quick Draw + 10% Cooldown Reduction for all skills
  • M2 Precise Strikes + 8% Attack damage / + 9% Critical Hit Chance Score
  • M3 Slippery + 1 Stamina point
  • M4 Chemically Empowered Skin + 12% Status Ailment Resistance Score / + 12% Health regeneration
  • M5 Endurance Training + 15% Stamina regeneration rate Reduction
  • M6 Calculated Skirmish + 20% damage when at Full Stamina
  • M7 Pinch Runner gain +3 Stamina point when at 30% of Max Health or lower
  • M8 High Adrenaline + 4% damage per Missing Stamina point

  • R1 Resilient + 10% Maximum Health / + 8% Force shield
  • R2 Resilient + 10% Maximum Health / + 8% Force shield
  • R3 Unyielding + 25 Toughness
  • R4 Chemically Empowered Metabolism + 10% Maximum Health / + 12% Health regeneration
  • R5 Enduring + 12% Dodge Chance Score / + 9% to All Resistance Score
  • R6 Evasive Manoeuvers + 12% Dodge Chance Score / + 8% Force shield
  • R7 Flexible + 12% Dodge Chance Score / + 8% Maximum Health
  • R8 Covert Operative + 100% Dodge Chance Score after taking a Hit

Act IV: The Rings Break Down: Inner Ring,  the Purple 





Class: Scholar

  • L1 Heightened Concentration + 12% Spell damage / + 12% Ailment damage
  • L2 Heightened Concentration + 12% Spell damage / + 12% Ailment damage
  • L3 Determined + 25 Wisdom
  • L4 Adept + 12% Spell Casting speed Score / + 8% damage
  • L5 Anatomical Expert + 25% Material Status Ailment Chance Score
  • L6 Physician + 25% Elemental Status Ailment Chance Score
  • L7 Witchcraft Consultant + 25% Occult Status Ailment Chance Score
  • L8 Attrition Strategist + 60% Ailment Chance Score

  • M1 Quick Draw + 10% Cooldown Reduction for all skills
  • M2 Adept + 12% Spell casting speed Score / + 8% damage
  • M3 Emotional Intelligence + 150 Max Willpower & Rage
  • M4 Steadfast + 5% Rage cost Reduction / + 5% Willpower cost Reduction / + 9% to All Resistance Score
  • M5 Increased Awareness + 15 Range for picking up Health Globe
  • M6 Unwavering Dedication + 10% Healing from Health Globe
  • M7 Thirst For Knowledge + 25% Force shield recharge from Health Globe
  • M8 Unwavering Dedication + 10% Healing from Health Globe

  • R1 Hardy + 10% Force shield / + 12% Status Ailment Resistance Score
  • R2 Hardy + 10% Force shield / + 12% Status Ailment Resistance Score
  • R3 Unyielding + 25 Toughness
  • R4 Steadfast + 5% Rage cost Reduction / + 5% Willpower cost Reduction / + 9% to All Resistance Score
  • R5 Purifier's Will + 30% Damage Reduction when Force shield is Full
  • R6 Propaganda Fueled Zeal + 20% Force shield regeneration Delay Reduction
  • R7 Heroic Resolve + 17% Force shield regeneration rate / + 10% Force shield regeneration DELAY RedUCTION
  • R8 Chemically Empowered Brain + 25% Force shield regeneration rate

Act V: The Rings Break Down: Middle Ring, the Red 





Class:  Warmonger 

  • L1 God Amongst Men + 50% Material damage & can only deal Material damage
  • L2 Mystic Potential + 30% Aether damage converted into Physical damage + 30% Sacred damage converted into Physical damage + 30% Shadow damage converted into Physical damage
  • L3 Primal Power + 30% Fire damage converted into Physical damage + 30% Frost damage converted into Physical damage + 30% Lightning damage converted into Physical damage
  • L4 Cruelty + 15% Material damage
  • L5 Marked Flesh + 100 Maximum Health + 8% Maximum Health
  • L6 Battlefield Predator + 1% Damage for each nearby Enemy
  • L7 Bestial Frenzy + 4% Damage for each nearby Enemy within 4 m Range
  • L8 Take All Challenger 2 m Range for enemies to be consideRed nearby
  • L9 Blood Rush + 10% Maximum Health + 12% Health regeneration

  • M1 Master Of Frontline + 8% Melee weapon damage + 6% Attack damage
  • M2 Unleash Power + 10% Attack damage
  • M3 Unleash Power + 16% Attack damage
  • M4 Unleash Power + 10% Attack damage
  • M5 Brutality + 25 Ferocity
  • M6 Whirlwind Of Steel + 10% Melee weapon damage
  • M7 Whirlwind Of Steel + 16% Melee weapon damage
  • M8 Whirlwind Of Steel + 10% Melee weapon damage
  • M9 Strike Like Lightning + 5% Movespeed / + 5% Attack speed Score / + 9% Spell Casting speed Score
  • M10 Tearer Of Flesh + 2% Life Leech from Attack damage
  • M11 Feast For The Crows + 2% global Life Leech
  • M12 Blood Offering + 2% Life Leech from Spell damage

  • R1 Blood Reaper + 50% Physical damage converted into Rend damage
  • R2 Shredder + 15% Bleed Chance Score on Rend damage
  • R3 Cannibalistic Savagery + 4% Life Leech on bleeding target
  • R4 Swiftness + 15% Attack speed Score
  • R5 Impervious + 5 to All Resistance Score / + 12% All Resistance Score
  • R6 Appetite For Bloodshred + 35 Rage generation on kill
  • R7 Manic Slaughter + 2% Damage per 100 unspent Rage points
  • R8 Unbridled Rage + 10% Rage Per Hit taken
  • R9 Deadly Physicality + 10% Material damage / + 10% Attack speed Score



Class: Praetorian 

  • L1 Selfless Courage + 25% All Resistance Score for You & your Allies after blocking a Hit
  • L2 Perfect Defense + 20% Block efficiency
  • L3 None Shall Pass + 5% Block Chance
  • L4 Mighty + 12% Attack damage
  • L5 Immortal Blood + 25% Health regeneration
  • L6 Rightful Vengeance + 0.25% Damage per percent of Physical Resistance
  • L7 Retaliator + 0.75% Damage per percent of Physical Resistance / + 50% Critical Hit Chance
  • L8 Rightful Vengeance + 0.25% Damage per percent of Physical Resistance
  • L9 Perseverance + 12% Health regeneration / + 10% Health regeneration rate

  • M1 Impervious Wall + 12% to All Resistance Score / + 8% Maximum Health
  • M2 Iron Skin + 18% to All Resistance Score
  • M3 Iron Skin + 18% to All Resistance Score
  • M4 Iron Skin + 18% to All Resistance Score
  • M5 Brutality + 25 Ferocity
  • M6 Robust + 15% Maximum Health
  • M7 Robust + 15% Maximum Health
  • M8 Robust + 15% Maximum Health
  • M9 Strike Like Lightning + 5% Movespeed / + 5% Attack speed Score / + 9% Spell Casting speed Score
  • M10 Regal Blessing + 20% Block efficiency
  • M11 Kingless Aegis + 6% added Block Chance and allow any weapon to block
  • M12 Unorthodox Technique + 3% added Block Chance and allow any weapon to block

  • R1 Blessed Manna + 40% All Resistance Score for You & your Allies after picking up a Health Globe
  • R2 Divine Alms + 10% Healing from Health Globe
  • R3 Holy Gift + 4% Health Globe generation
  • R4 Weak Spot Focus + 12% Critical Hit damage
  • R5 Regenerative Body + 20% Health regeneration rate
  • R6 Faith Of The Kingless + 1 Weakness stack inflicted on block
  • R7 Sacred Oath Apply 2 Weakness stack inflicted upon blocking an Attack to the target in 7 m RADIUS
  • R8 Laibonite Discipline + 5% Block Chance
  • R9 One Man Crusade + 12% Attack damage / + 12% Critical Hit damage

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